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A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199-249.","outcome":"AggAff","best":false,"experimental":true,"adult":true,"country":"US","ni":184,"yi":0.04533,"vi":0.00552} {"author":"Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199-249.","outcome":"AggAff","best":false,"experimental":true,"adult":true,"country":"US","ni":204,"yi":0.016,"vi":0.00498} {"author":"Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. 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The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate. Media Psychology, 11, 540-565.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"US","ni":97,"yi":0.25435,"vi":0.01064} {"author":"Barlett, C. P., Rodeheffer, C., Baldassaro, R., Hinkin, M., & Harris, R. J. (2008). The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate. Media Psychology, 11, 540-565.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":198,"yi":0.2469,"vi":0.00513} {"author":"Barlett, C. P., Rodeheffer, C., Baldassaro, R., Hinkin, M., & Harris, R. J. (2008). The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate. Media Psychology, 11, 540-565.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":100,"yi":0.19961,"vi":0.01031} {"author":"Barlett, C. P., Rodeheffer, C., Baldassaro, R., Hinkin, M., & Harris, R. J. (2008). The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate. Media Psychology, 11, 540-565.","outcome":"PhysArous","best":true,"experimental":true,"adult":true,"country":"US","ni":198,"yi":0.10337,"vi":0.00513} {"author":"Barlett, C. P., Rodeheffer, C., Baldassaro, R., Hinkin, M., & Harris, R. J. (2008). The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate. Media Psychology, 11, 540-565.","outcome":"PhysArous","best":true,"experimental":true,"adult":true,"country":"US","ni":97,"yi":-0.09731,"vi":0.01064} {"author":"Bartholow, B. D., Sestir, M. A. & Davis, M. D. (2005). Correlates and consequences of exposure to videogame violence: Hostile personality, empathy, and aggressive behavior. 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(2003) Immediate and prolonged effects of videogame violence. Journal of Applied Social Psychology, 33, 1553-1563.","outcome":"Desen","best":false,"experimental":true,"adult":true,"country":"US","ni":27,"yi":0.49642,"vi":0.04167} {"author":"Deslms, J. L. & Altman, J. D. (2003) Immediate and prolonged effects of videogame violence. Journal of Applied Social Psychology, 33, 1553-1563.","outcome":"Desen","best":false,"experimental":true,"adult":true,"country":"US","ni":29,"yi":-0.49642,"vi":0.03846} {"author":"Durkin, K., & Barber, B. (2002). Not so doomed: computer game play and positive adolescent development. Applied Developmental Psychology, 23, 373-392.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":1111,"yi":0.09176,"vi":0.0009} {"author":"Eastin, M. S., & Griffiths, R. P. (2006). Beyond the shooter game: Examining presence and hostile outcomes among male game players. 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The relationship between violent video games, acculturation, and aggression among Latino adolescents. Biomedica, 22, 398-406.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":2510,"yi":0.09398,"vi":0.0004} {"author":"Eyal, K., Metzger, M. J., Lingsweiler, R. W., Mahood, C., & Yao, M. Z. (2006). Aggressive political opinions and exposure to violent media. Mass Communication & Society, 9, 399-427.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":444,"yi":0.34171,"vi":0.00227} {"author":"Eyal, K., Metzger, M. J., Lingsweiler, R. W., Mahood, C., & Yao, M. Z. (2006). Aggressive political opinions and exposure to violent media. Mass Communication & Society, 9, 399-427.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":444,"yi":0.10397,"vi":0.00227} {"author":"Eyal, K., Metzger, M. J., Lingsweiler, R. W., Mahood, C., & Yao, M. Z. (2006). 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Dissertation, University of Canberra.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Australia","ni":125,"yi":0.36544,"vi":0.0082} {"author":"Favaro, P. J. (1983). The effects of video game play on mood, physiological arousal and psychomotor performance. Dissertation: Hofstra University.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"US","ni":24,"yi":0.58184,"vi":0.04762} {"author":"Favaro, P. J. (1983). The effects of video game play on mood, physiological arousal and psychomotor performance. Dissertation: Hofstra University.","outcome":"PhysArous","best":true,"experimental":true,"adult":true,"country":"US","ni":24,"yi":0.21003,"vi":0.04762} {"author":"Funk, J.B., Buchman D.D., Jenks, J. & Bechtoldt, H. (2003) Playing violent video games, desensitization, and moral evaluation in children. 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Violence Exposure in Real-life, Video Games, Television, Movies, and the Internet: Is There Desensitization? Journal of Adolescence, 27, 23-39.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"US","ni":150,"yi":-0.16139,"vi":0.0068} {"author":"Ferguson, C. J., Cruz, A. M., Martinez, D., Rueda, S. M., Ferguson, D. E., & Negy, C. (2008). Personality, parental, and media influences on aggressive personality and violent crime in young adults. Journal of Aggression, Maltreatment & Trauma, 17, 395-414.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":355,"yi":0.16139,"vi":0.00284} {"author":"Ferguson, C. J., Cruz, A. M., Martinez, D., Rueda, S. M., Ferguson, D. E., & Negy, C. (2008). Personality, parental, and media influences on aggressive personality and violent crime in young adults. 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Kodomo no terebi to terebigemu heno sesshokujoukyou ni kansuru ankeeto chosa houkokusho [A survey report of children’ exposure to television and video games], Tokyo: Author.","outcome":"AggCog","best":false,"experimental":false,"adult":false,"country":"Japan","ni":1230,"yi":0.13889,"vi":0.00081} {"author":"Irwin, A. R., & Gross, A. M. (1995). Cognitive tempo, violent video games, and aggressive behavior in young boys. Journal of Family Violence, 10, 337-350.","outcome":"AggBeh","best":true,"experimental":true,"adult":false,"country":"US","ni":60,"yi":0.31723,"vi":0.01754} {"author":"Ivory, J. D., & Kalyaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532-555.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"US","ni":120,"yi":0.18312,"vi":0.00855} {"author":"Ivory, J. D., & Kalyaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532-555.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":120,"yi":0.03882,"vi":0.00855} {"author":"Ivory, J. D., & Kalyaraman, S. (2007). The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532-555.","outcome":"PhysArous","best":false,"experimental":true,"adult":true,"country":"US","ni":120,"yi":0.021,"vi":0.00855} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.13889,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.10559,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.19483,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.17888,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggCog","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.15626,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Kobayashi, K., _ Kimura, F. (2003). Does video game use grow children's aggressiveness?: Results from a panel study. Proceedings of the 34th Annual Conference of International Simulation and Gaming, Kazusa Akademia Park, Chiba, Japan. pp.221-230.","outcome":"AggCog","best":false,"experimental":false,"adult":false,"country":"Japan","ni":771,"yi":0.08964,"vi":0.0013} {"author":"Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2003) Shiin betsu no terebigemu sesshoku niyoru kodomo heno eikyou: Shogakusei wo taisho nishita paneru kenkyu [Effects of violent and prosocial scenes of video games on children: A panel study on elementary school children]. Proceedings of the Fall Conference of Japan Association of Simulation and Gaming. pp.30-33.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.05004,"vi":0.00129} {"author":"Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2003) Shiin betsu no terebigemu sesshoku niyoru kodomo heno eikyou: Shogakusei wo taisho nishita paneru kenkyu [Effects of violent and prosocial scenes of video games on children: A panel study on elementary school children]. Proceedings of the Fall Conference of Japan Association of Simulation and Gaming. pp.30-33.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.0069,"vi":0.00129} {"author":"Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2003) Shiin betsu no terebigemu sesshoku niyoru kodomo heno eikyou: Shogakusei wo taisho nishita paneru kenkyu [Effects of violent and prosocial scenes of video games on children: A panel study on elementary school children]. Proceedings of the Fall Conference of Japan Association of Simulation and Gaming. pp.30-33.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.09024,"vi":0.00129} {"author":"Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2003) Shiin betsu no terebigemu sesshoku niyoru kodomo heno eikyou: Shogakusei wo taisho nishita paneru kenkyu [Effects of violent and prosocial scenes of video games on children: A panel study on elementary school children]. Proceedings of the Fall Conference of Japan Association of Simulation and Gaming. pp.30-33.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.05807,"vi":0.00129} {"author":"Ihori, N., Sakamoto, A., Shibuya, A. & Yukawa, S. (2003) Shiin betsu no terebigemu sesshoku niyoru kodomo heno eikyou: Shogakusei wo taisho nishita paneru kenkyu [Effects of violent and prosocial scenes of video games on children: A panel study on elementary school children]. Proceedings of the Fall Conference of Japan Association of Simulation and Gaming. pp.30-33.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.03501,"vi":0.00129} {"author":"Janey, B. A. (1999). Masculine ideology, television viewing, and father availability as risk factors in the development of aggression in preadolescent males. Dissertation, Kansas State University, Manhattan, KS","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":201,"yi":0.13644,"vi":0.00505} {"author":"Joh, H., & Kondo, T. (1995). Konpyutagemu ga kodomo no jiritsusinkeikeihannou ni oyobosu eikyou [Effects of computer game on responses in the autonomic nervous system in children]. Japanese Journal of Educational Psychology, 43, 418-423.","outcome":"PhysArous","best":false,"experimental":true,"adult":false,"country":"Japan","ni":9,"yi":0.74457,"vi":0.16667} {"author":"Katori, T. (2001). Bouryokuteki bideogemu no kougeki sokushin kouka to sougosayousei [The effects of violent video games and interactivity on aggression].Proceedings of the 42nd convention of the Japanese Society of Social Science, pp. 602-603.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"Japan","ni":24,"yi":0.19815,"vi":0.04762} {"author":"Katori, T. (2001). Bouryokuteki bideogemu no kougeki sokushin kouka to sougosayousei [The effects of violent video games and interactivity on aggression].Proceedings of the 42nd convention of the Japanese Society of Social Science, pp. 602-603.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"Japan","ni":24,"yi":0.394,"vi":0.04762} {"author":"Knapp, H. E. (2002). Desensitization aftereffects of playing violent videogames. Dissertation Abstracts International Section A: Humanities and Social Sciences, 63(5-A), 1997.","outcome":"Desen","best":false,"experimental":true,"adult":true,"country":"US","ni":40,"yi":-0.45439,"vi":0.02703} {"author":"Kuntsche, E.N. (2004). Hostility among adolescents in Switzerland? Multivariate relations between excessive media uee and forms of violence. Journal of Adolescent Health, 34, 230-236.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Switzwerland","ni":2143,"yi":0.39761,"vi":0.00047} {"author":"Kuntsche, E.N. (2004). Hostility among adolescents in Switzerland? Multivariate relations between excessive media uee and forms of violence. Journal of Adolescent Health, 34, 230-236.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Europe","ni":2079,"yi":0.15442,"vi":0.00048} {"author":"Kirsh, S.J. (1998). Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood, 5, 177-184.","outcome":"AggCog","best":true,"experimental":true,"adult":false,"country":"US","ni":52,"yi":0.23842,"vi":0.02041} {"author":"Konijn, E. A., Bijnank, M. N., & Bushman, B. J. (2007). I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology, 43, 1038-1044.","outcome":"AggBeh","best":true,"experimental":true,"adult":false,"country":"Netherlands","ni":99,"yi":0.24265,"vi":0.01042} {"author":"Krahé, B., & Möller, I. (2004). Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents. Journal of Adolescence, 27, 53-69.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":231,"yi":0.18622,"vi":0.00439} {"author":"Krahé, B., & Möller, I. (2004). Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents. Journal of Adolescence, 27, 53-69.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":231,"yi":0.0851,"vi":0.00439} {"author":"Kirsh, S.J., & Mounts, J.R.W. (2007). Violent video game play impacts facial emotion recognition. Aggressive Behavior, 33, 353-358.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":196,"yi":0.15104,"vi":0.00518} {"author":"Kronenberger, W. G., Mathews, V. P., Dunn, D. W., Wang, Y., Wood, E. A., Larsen, J. J., Rembusch, Lowe, M. J., Giauque, A. L., & Lurito, J. T. (2005a). Aggressive Behavior, 31, 201-216.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"US","ni":54,"yi":0.42687,"vi":0.01961} {"author":"Kutner, L. & Olsen, C. (2008). Grand theft childhood: The surprising truth about violent video games and what parents can do. New York, NY, US: Simon & Schuster.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":665,"yi":0.24371,"vi":0.00151} {"author":"Kutner, L. & Olsen, C. (2008). Grand theft childhood: The surprising truth about violent video games and what parents can do. New York, NY, US: Simon & Schuster.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":589,"yi":0.20899,"vi":0.00171} {"author":"Kirsh, S.J., Olczak P.V., & Mounts, J.R.W. (2005) Violent Video Games Induce an Affect Processing Bias. Media Psychology, 7, 239-250","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":128,"yi":0.23546,"vi":0.008} {"author":"Kimura, F., Sagara, J., Sakamoto, A., Sakamoto, K., & Inaba, T. (2000). Teribigemu no shiyou to shakaitekitekiousei ni kansuru juudan deta no bunseki [An anlysis for longitudinal data concerning video game use and social adjustment]. Japanese Journal of Personality, 8, 130-132.","outcome":"Empathy","best":false,"experimental":false,"adult":false,"country":"Japan","ni":198,"yi":0.03351,"vi":0.00513} {"author":"Kimura, F., Sagara, J., Sakamoto, A., Sakamoto, K., & Inaba, T. (2000). Teribigemu no shiyou to shakaitekitekiousei ni kansuru juudan deta no bunseki [An anlysis for longitudinal data concerning video game use and social adjustment]. Japanese Journal of Personality, 8, 130-132.","outcome":"Empathy","best":false,"experimental":false,"adult":false,"country":"Japan","ni":198,"yi":0.05044,"vi":0.00513} {"author":"Kimura, F., Sagara, J., Sakamoto, A., Sakamoto, K., & Inaba, T. (2000). Teribigemu no shiyou to shakaitekitekiousei ni kansuru juudan deta no bunseki [An anlysis for longitudinal data concerning video game use and social adjustment]. Japanese Journal of Personality, 8, 130-132.","outcome":"Empathy","best":false,"experimental":false,"adult":true,"country":"Japan","ni":177,"yi":0.07524,"vi":0.00575} {"author":"Kimura, F., Sagara, J., Sakamoto, A., Sakamoto, K., & Inaba, T. (2000). Teribigemu no shiyou to shakaitekitekiousei ni kansuru juudan deta no bunseki [An anlysis for longitudinal data concerning video game use and social adjustment]. Japanese Journal of Personality, 8, 130-132.","outcome":"Empathy","best":false,"experimental":false,"adult":true,"country":"Japan","ni":177,"yi":-0.05145,"vi":0.00575} {"author":"Kestenbaum, G. I., & Weinstein, L. (1985). Personality, psychopathology and developmental issues in male adolescent video game use. Journal of the American Academy of Child Psychiatry, 24, 329-333.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"US","ni":178,"yi":0.25009,"vi":0.00571} {"author":"Kestenbaum, G. I., & Weinstein, L. (1985). Personality, psychopathology and developmental issues in male adolescent video game use. Journal of the American Academy of Child Psychiatry, 24, 329-333.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":178,"yi":0.1491,"vi":0.00571} {"author":"Lemmens, J. S., & Bushman, B. J. (2006). The appeal of violent video games to lower educated aggressive adolescent boys from two countries. CyberPsychology & Behavior, 9, 638-641.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":295,"yi":0.11045,"vi":0.00342} {"author":"Lin, S., & Lepper, M. R. (1987). Correlates of children’s usage of video games and computers. Journal of Applied Social Psychology, 17, 72-93.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":101,"yi":0.0052,"vi":0.0102} {"author":"Lin, S., & Lepper, M. R. (1987). Correlates of children’s usage of video games and computers. Journal of Applied Social Psychology, 17, 72-93.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":88,"yi":0.17888,"vi":0.01176} {"author":"Meyers, K. S. (2003). Television and video game violence: Age differences and the combined effects of passive and interactive violent media. Dissertation Abstracts International Section B: The Sciences and Engineering, 63(11-B), 5551.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"US","ni":24,"yi":-0.30732,"vi":0.04762} {"author":"Meyers, K. S. (2003). Television and video game violence: Age differences and the combined effects of passive and interactive violent media. Dissertation Abstracts International Section B: The Sciences and Engineering, 63(11-B), 5551.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"US","ni":24,"yi":0.17064,"vi":0.04762} {"author":"Meyers, K. S. (2003). Television and video game violence: Age differences and the combined effects of passive and interactive violent media. Dissertation Abstracts International Section B: The Sciences and Engineering, 63(11-B), 5551.","outcome":"AggCog","best":false,"experimental":true,"adult":false,"country":"US","ni":24,"yi":0.2093,"vi":0.04762} {"author":"Meyers, K. S. (2003). Television and video game violence: Age differences and the combined effects of passive and interactive violent media. Dissertation Abstracts International Section B: The Sciences and Engineering, 63(11-B), 5551.","outcome":"AggCog","best":false,"experimental":true,"adult":false,"country":"US","ni":24,"yi":-0.24297,"vi":0.04762} {"author":"Mori, M. (2006). Bouryoku-teki gemu no eizougenjitsusei ga kougeki ni kanrensuru ninchi ni ataeru eikyou [Effects of realistic graphics of violent video games on aggression-related cognition]. Proceeding of the 47th convention of the Japanese Society of Social Psychology, pp. 564-565.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"Japan","ni":48,"yi":0.04343,"vi":0.02222} {"author":"Moore, C.N. (2007). An examination of psychological and cardiovascular responses to violent content in video games. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 67(8-B), 2007, pp. 4717.","outcome":"AggAff","best":false,"experimental":true,"adult":false,"country":"US","ni":71,"yi":-0.015,"vi":0.01471} {"author":"Moore, C.N. (2007). An examination of psychological and cardiovascular responses to violent content in video games. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 67(8-B), 2007, pp. 4717.","outcome":"PhysArous","best":false,"experimental":true,"adult":false,"country":"US","ni":39,"yi":0.0234,"vi":0.02778} {"author":"Moore, C.N. (2007). An examination of psychological and cardiovascular responses to violent content in video games. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 67(8-B), 2007, pp. 4717.","outcome":"PhysArous","best":false,"experimental":true,"adult":false,"country":"US","ni":32,"yi":0.02601,"vi":0.03448} {"author":"Masuda, K. (1996). Daigakusei niokeru konpyuuta, Jouhoukyouiku heno ishiki, oyobi kako, genzai no bideogemuasobi no jittai to seikakutokusei tono kankei [Attitudes toward computer and informational education, and relationships between past and present video game play and personalities among university students], Kinjogakuin Daigaku Ronsyu [Bulletin of Kinjogakuin University], 22, 53-69.","outcome":"AggBeh","best":false,"experimental":false,"adult":true,"country":"Japan","ni":145,"yi":-0.1578,"vi":0.00704} {"author":"Masuda, K. (1996). Daigakusei niokeru konpyuuta, Jouhoukyouiku heno ishiki, oyobi kako, genzai no bideogemuasobi no jittai to seikakutokusei tono kankei [Attitudes toward computer and informational education, and relationships between past and present video game play and personalities among university students], Kinjogakuin Daigaku Ronsyu [Bulletin of Kinjogakuin University], 22, 53-69.","outcome":"AggBeh","best":false,"experimental":false,"adult":true,"country":"Japan","ni":91,"yi":0.20983,"vi":0.01136} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Germany","ni":219,"yi":0.25862,"vi":0.00463} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Germany","ni":139,"yi":0.29857,"vi":0.00735} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Germany","ni":139,"yi":0.25862,"vi":0.00735} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Germany","ni":130,"yi":0.20805,"vi":0.00787} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Germany","ni":130,"yi":0.19607,"vi":0.00787} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":219,"yi":0.21935,"vi":0.00463} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":137.5,"yi":0.20941,"vi":0.00743} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":137.5,"yi":0.16961,"vi":0.00743} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":130,"yi":0.10751,"vi":0.00787} {"author":"Moller, I. & Krahe, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35, 75-89.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Germany","ni":130,"yi":0.08924,"vi":0.00787} {"author":"Mouri, M., Sakamoto, A., Hinoguchi, Y., Sakamoto, K., & Kobayashi, K. (2001). Terebigemu shiyou to kougekisei no ingakankei no kentou: Shogakusei ni taisuru paneru chosa [Causal relationships between video game play and aggressiveness: A panel study of elementary school students]. Studies in Simulation & Gaming, 11(1), 7-15.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":216,"yi":0.14613,"vi":0.00469} {"author":"Mouri, M., Sakamoto, A., Hinoguchi, Y., Sakamoto, K., & Kobayashi, K. (2001). Terebigemu shiyou to kougekisei no ingakankei no kentou: Shogakusei ni taisuru paneru chosa [Causal relationships between video game play and aggressiveness: A panel study of elementary school students]. Studies in Simulation & Gaming, 11(1), 7-15.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":216,"yi":0.16139,"vi":0.00469} {"author":"Markey, P. M., & Scherer, K. (in press). An examination of psychoticism and motion capture controls as moderators of the effects of violent video games. Computers in Human Behavior.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"US","ni":118,"yi":0.28768,"vi":0.0087} {"author":"Markey, P. M., & Scherer, K. (in press). An examination of psychoticism and motion capture controls as moderators of the effects of violent video games. Computers in Human Behavior.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":118,"yi":0.30952,"vi":0.0087} {"author":"Matsuzaki, N., Watanabe, H., & Satou, K. (2004). Terebigemu no kougekisei ni kansuru kyouikushinrigakuteki kenkyu [Educational psychology of the aggressiveness in the video game]. Bulletin of the Faculty of Education, Ehime University, 51(1), 45-52.","outcome":"AggAff","best":true,"experimental":false,"adult":true,"country":"Japan","ni":150,"yi":-0.07313,"vi":0.0068} {"author":"Matsuzaki, N., Watanabe, H., & Satou, K. (2004). Terebigemu no kougekisei ni kansuru kyouikushinrigakuteki kenkyu [Educational psychology of the aggressiveness in the video game]. Bulletin of the Faculty of Education, Ehime University, 51(1), 45-52.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":776,"yi":0.69159,"vi":0.00129} {"author":"Matsuzaki, N., Watanabe, H., & Satou, K. (2004). Terebigemu no kougekisei ni kansuru kyouikushinrigakuteki kenkyu [Educational psychology of the aggressiveness in the video game]. Bulletin of the Faculty of Education, Ehime University, 51(1), 45-52.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":776,"yi":0.67155,"vi":0.00129} {"author":"Matsuzaki, N., Watanabe, H., & Satou, K. (2004). Terebigemu no kougekisei ni kansuru kyouikushinrigakuteki kenkyu [Educational psychology of the aggressiveness in the video game]. Bulletin of the Faculty of Education, Ehime University, 51(1), 45-52.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":776,"yi":0.59293,"vi":0.00129} {"author":"Mine, Y. (2003). Terebigemu to kougekikoudou: Nakayoshi no tomodachi to kakutoukei gemu wo surutoki [Video games and aggressive behavior: When playing fighting games with close friends]. Studies on Education and Psychology: Journal of the Graduate School Kyoto Women's University, 145-154.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"Japan","ni":22,"yi":0.2116,"vi":0.05263} {"author":"Norris, K. O. (2004). Gender stereotypes, aggression, and computer games: an online survey of women. CyberPsychology & Behavior, 7, 714-727.","outcome":"AggAff","best":false,"experimental":false,"adult":true,"country":"US","ni":384,"yi":0.134,"vi":0.00262} {"author":"Norris, K. O. (2004). Gender stereotypes, aggression, and computer games: an online survey of women. CyberPsychology & Behavior, 7, 714-727.","outcome":"AggBeh","best":false,"experimental":false,"adult":true,"country":"US","ni":384,"yi":0.09892,"vi":0.00262} {"author":"Norris, K. O. (2004). Gender stereotypes, aggression, and computer games: an online survey of women. CyberPsychology & Behavior, 7, 714-727.","outcome":"AggCog","best":false,"experimental":false,"adult":true,"country":"US","ni":366,"yi":0.08017,"vi":0.00275} {"author":"National Assembly for Youth Development. (2006). Seishonen yugaikankyo taisaku suishin kenkyu houkokusho [A research report for improving harMFul environments on youth]. Tokyo: Author.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Japan","ni":417,"yi":0.0237,"vi":0.00242} {"author":"National Assembly for Youth Development. (2006). Seishonen yugaikankyo taisaku suishin kenkyu houkokusho [A research report for improving harMFul environments on youth]. Tokyo: Author.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":438,"yi":0.2068,"vi":0.0023} {"author":"National Assembly for Youth Development. (2006). Seishonen yugaikankyo taisaku suishin kenkyu houkokusho [A research report for improving harMFul environments on youth]. Tokyo: Author.","outcome":"AggCog","best":false,"experimental":false,"adult":false,"country":"Japan","ni":436,"yi":0.13991,"vi":0.00231} {"author":"National Assembly for Youth Development. (2006). Seishonen yugaikankyo taisaku suishin kenkyu houkokusho [A research report for improving harMFul environments on youth]. Tokyo: Author.","outcome":"Empathy","best":false,"experimental":false,"adult":false,"country":"Japan","ni":375,"yi":-0.14501,"vi":0.00269} {"author":"National Assembly for Youth Development. (2006). Seishonen yugaikankyo taisaku suishin kenkyu houkokusho [A research report for improving harMFul environments on youth]. Tokyo: Author.","outcome":"ProsBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":497,"yi":-0.04603,"vi":0.00202} {"author":"Nelson, T. M., & Carlson, D. R. (1985). Determining factors in choice of arcade games and their consequences upon young male players. Journal of Applied Social Psychology, 15, 124-139.","outcome":"AggAff","best":false,"experimental":true,"adult":true,"country":"US","ni":42,"yi":0.48935,"vi":0.02564} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.13889,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.1216,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.0167,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.03972,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.14981,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.31999,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.35183,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.19244,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.16621,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.25595,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.11156,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.08924,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.04493,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.0176,"vi":0.00562} {"author":"Naito, M., Kobayashi, K., & Sakamoto, A. (1999). Terebigemu no shiyou to kougekisei no ingakankei no kentou (3): chugakusei ni taisuru paneru kenkyu [Testing a causal relationship between video game use and aggression: A panel study on junior high school students]. Proceeding of the 40th convention of the Japanese Society of Social Psychology, pp. 288-289.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":181,"yi":0.13919,"vi":0.00562} {"author":"Pusateri, J. (2006). The effects of video game violence on boys' articulated thoughts of aggressive behavioral intentions. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 67(4-B), 2006, pp. 2210.","outcome":"AggAff","best":false,"experimental":true,"adult":false,"country":"US","ni":46,"yi":0.08118,"vi":0.02326} {"author":"Pusateri, J. (2006). The effects of video game violence on boys' articulated thoughts of aggressive behavioral intentions. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 67(4-B), 2006, pp. 2210.","outcome":"AggCog","best":false,"experimental":true,"adult":false,"country":"US","ni":48.5,"yi":0.08249,"vi":0.02198} {"author":"Paradise, A. (2008). Trait aggression and style of video game play: The effects of violent video game play on aggressive thoughts. Dissertation Abstracts International Section A: Humanities and Social Sciences Vol 68(7-A), 2008, pp. 2711.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":66,"yi":0.27255,"vi":0.01587} {"author":"Powell, C. L. (2008). College men's psychological and physiological responses associated with violent video game play. Dissertation Abstracts International: Section B: The Sciences and Engineering Vol 69(4-B), 2008, pp. 2673.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":106,"yi":0.14093,"vi":0.00971} {"author":"Panee, C. D., & Ballard, M. E. (2002). High versus Low Aggressive Priming During Video Game Training: Effects on violent action during game play, hostility, heart rate, and blood pressure. Journal of Applied Social Psychology, 32, 2458-2474.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"US","ni":36,"yi":0.69989,"vi":0.0303} {"author":"Panee, C. D., & Ballard, M. E. (2002). High versus Low Aggressive Priming During Video Game Training: Effects on violent action during game play, hostility, heart rate, and blood pressure. Journal of Applied Social Psychology, 32, 2458-2474.","outcome":"AggBeh","best":false,"experimental":true,"adult":true,"country":"US","ni":36,"yi":1.06825,"vi":0.0303} {"author":"Panee, C. D., & Ballard, M. E. (2002). High versus Low Aggressive Priming During Video Game Training: Effects on violent action during game play, hostility, heart rate, and blood pressure. Journal of Applied Social Psychology, 32, 2458-2474.","outcome":"PhysArous","best":true,"experimental":true,"adult":true,"country":"US","ni":36,"yi":-0.10074,"vi":0.0303} {"author":"Polman, H., de Castro, B. O., & van Aken, M. A. G. (2008). Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior. Aggressive Behavior, 34, 256-264.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"Netherlands","ni":18,"yi":0.34732,"vi":0.06667} {"author":"Rudatsikira, E., Muula, A. S., & Siziya, S. (2008). Variables associated with physical fighting among US high-school students. Clinical Practice and Epidemiology in Mental Health, 4","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":7137,"yi":0.10135,"vi":0.00014} {"author":"Rudatsikira, E., Muula, A. S., & Siziya, S. (2008). Variables associated with physical fighting among US high-school students. Clinical Practice and Epidemiology in Mental Health, 4","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"US","ni":6569,"yi":0.17579,"vi":0.00015} {"author":"Sakamoto, A. (1992). Kodomo no terebigemu shiyou to shakaitekihattatsu: Kyoukansei, kyoudousei, ninchitekihukuzatusei, kougekisei, sensoukan, gakkyunaichii, seiseki [Children’s video game use and social development: Empathy, cooperativeness, cognitive complexity, aggressiveness, attitudes toward war, sociometric status, and school achievement]. Ochanomizu University Studies in Arts and Culture, 45, 169-186.","outcome":"Empathy","best":false,"experimental":false,"adult":false,"country":"Japan","ni":165,"yi":-0.15114,"vi":0.00617} {"author":"Scott, D. (1995). The effect of video games on feelings of aggression. The Journal of Psychology, 129, 121-133.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"US","ni":75,"yi":0.03501,"vi":0.01389} {"author":"Scott, D. (1995). The effect of video games on feelings of aggression. The Journal of Psychology, 129, 121-133.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"US","ni":42,"yi":0.15933,"vi":0.02564} {"author":"Santisteban, C., Alvarado, J., Recio, P., (2007). Evaluation of a Spanish version of the Buss and Perry aggression questionnaire: Some personal and situational factors related to the aggression scores of young subjects. Personality and Individual Differences. Vol 42(8), Jun 2007, pp. 1453-1465.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Spain","ni":2208,"yi":0.09024,"vi":0.00045} {"author":"Santisteban, C., Alvarado, J., Recio, P., (2007). Evaluation of a Spanish version of the Buss and Perry aggression questionnaire: Some personal and situational factors related to the aggression scores of young subjects. Personality and Individual Differences. Vol 42(8), Jun 2007, pp. 1453-1465.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Spain","ni":2208,"yi":0.26611,"vi":0.00045} {"author":"Santisteban, C., Alvarado, J., Recio, P., (2007). Evaluation of a Spanish version of the Buss and Perry aggression questionnaire: Some personal and situational factors related to the aggression scores of young subjects. Personality and Individual Differences. Vol 42(8), Jun 2007, pp. 1453-1465.","outcome":"AggCog","best":false,"experimental":false,"adult":false,"country":"Spain","ni":2208,"yi":0.09024,"vi":0.00045} {"author":"Straude-Muller, F., Bliesener, T., & Luthman, S. (2008). Hostile and hardened? An experimental study on (de-)sensitization to violence and suffering through playing video games. Swiss Journal of Psychology, 67, 41-50.","outcome":"Desen","best":false,"experimental":true,"adult":true,"country":"Germany","ni":42,"yi":-0.0131,"vi":0.02564} {"author":"Straude-Muller, F., Bliesener, T., & Luthman, S. (2008). Hostile and hardened? An experimental study on (de-)sensitization to violence and suffering through playing video games. Swiss Journal of Psychology, 67, 41-50.","outcome":"PhysArous","best":false,"experimental":true,"adult":true,"country":"Germany","ni":42,"yi":0.02991,"vi":0.02564} {"author":"Sheese, B. E. & Graziano W. G. (2005) Deciding to defect: The effects of video-game violence on cooperative behavior. Psychological Science 16, 354-357.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"US","ni":48,"yi":0.32309,"vi":0.02222} {"author":"Sigurdsson, J. F., Gudjonsson, G. H.., Bragason, A. V., Kristjansdottir, E., Sigfusdottir, I. D. (2006). The role of violent cognition in the relationship between personality and the involvement in violent films and computer games. Personality and Individual Differences. Vol 41(2), Jul 2006, pp. 381-392","outcome":"AggCog","best":false,"experimental":false,"adult":true,"country":"Iceland","ni":370,"yi":0.5358,"vi":0.00272} {"author":"Sigurdsson, J. F., Gudjonsson, G. H.., Bragason, A. V., Kristjansdottir, E., Sigfusdottir, I. D. (2006). The role of violent cognition in the relationship between personality and the involvement in violent films and computer games. Personality and Individual Differences. Vol 41(2), Jul 2006, pp. 381-392","outcome":"Desen","best":false,"experimental":false,"adult":true,"country":"Iceland","ni":370,"yi":-0.33287,"vi":0.00272} {"author":"Sakamoto, A,, Kobayashi, S., & Mouri, M. (2001). Kougekigata terebigemu no shiyou ga joshi daigakusei no bouryokusei ni oyobosu eikyou: genjitsusei to houshousei no chousei kouka [The effect of violent video game use on violence of female university students: The adjustment effect of reality and reward].The Japanese Psychological Association 65th Annual Meeting, p. 804.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"Japan","ni":55,"yi":0.42782,"vi":0.01923} {"author":"Sakamoto, A,, Kobayashi, S., & Mouri, M. (2001). Kougekigata terebigemu no shiyou ga joshi daigakusei no bouryokusei ni oyobosu eikyou: genjitsusei to houshousei no chousei kouka [The effect of violent video game use on violence of female university students: The adjustment effect of reality and reward].The Japanese Psychological Association 65th Annual Meeting, p. 804.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"Japan","ni":55,"yi":0.30853,"vi":0.01923} {"author":"Schutte, N. S., Malouff, J. M., Post-Gorden, J. C., & Rodasta, A. L. (1988). Effects of playing video games on children’s aggressive and other behaviors. Journal of Applied Social Psychology, 18, 454-460.","outcome":"AggBeh","best":true,"experimental":true,"adult":false,"country":"US","ni":31,"yi":0.31723,"vi":0.03571} {"author":"Sakamoto, A. Ozaki, M., Narushima, R., Mori, T., Sakamoto, K., Takahira, M., et al. (2001). Terebigemu asobi ga ningen no bouryoku koudou ni oyobosu eikyo to sono katei: Joshidaigakusei ni taisuru 2-tsu no shakaishinrigakuteki jikken [The influence of video game play on human violence and its process: Two social psychological experiments of female university students]. Studies in Simulation and Gaming, 11(1), 28-39.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"Japan","ni":35,"yi":0.32686,"vi":0.03125} {"author":"Sakamoto, A. Ozaki, M., Narushima, R., Mori, T., Sakamoto, K., Takahira, M., et al. (2001). Terebigemu asobi ga ningen no bouryoku koudou ni oyobosu eikyo to sono katei: Joshidaigakusei ni taisuru 2-tsu no shakaishinrigakuteki jikken [The influence of video game play on human violence and its process: Two social psychological experiments of female university students]. Studies in Simulation and Gaming, 11(1), 28-39.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"Japan","ni":42,"yi":0.28064,"vi":0.02564} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":403,"yi":0.22366,"vi":0.0025} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":403,"yi":0.15626,"vi":0.0025} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":403,"yi":0.05205,"vi":0.0025} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":387,"yi":0.20377,"vi":0.0026} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":387,"yi":0.13787,"vi":0.0026} {"author":"Suzuki, K., Sado, M., Horiuchi, Y., & Hasegawa, M., Sakamoto, A. (in press) Chugakusei no terebigeemu shiyou to kougekisei: Bouryoku byousha sicho no eikyou oyobi ninchitekijukuryosei niyoru chouseikouka no kentou [Does video game use grow aggression?: Effects of frequent viewing of violent depictions and moderating role of cognitive reflection on junior high school students]. Journal of Digital Games Research. (in Japanese).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":387,"yi":0.018,"vi":0.0026} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.05807,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.11348,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":-0.013,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.11855,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.24159,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.2069,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.07615,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.13074,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.06208,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.08924,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.13787,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.08118,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.08621,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.06911,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.002,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.09125,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.15626,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.07011,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":-0.1145,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.014,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":0.02901,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":-0.13787,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":-0.03101,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":0.05305,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":-0.15012,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":-0.09125,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":302,"yi":-0.03401,"vi":0.00334} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":-0.07414,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":-0.05506,"vi":0.0035} {"author":"Shibuya, A., Sakamoto, A., Ihori, N., Yukawa, S. (2004). Media bouryoku heno sesshoku, sesshoku kankyo ga kougekisei ni oyobosu choukiteki eikyou: Shougakusei heno paneru chosa [The long-term effects of media violence and its situational variables on aggression: A panel study to elementary school children]. Proceeding of the 45th convention of the Japanese Society of Social Psychology, pp. 248-249.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":289,"yi":-0.02901,"vi":0.0035} {"author":"Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children’s aggression, fantasy and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"US","ni":14,"yi":0.16272,"vi":0.09091} {"author":"Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children’s aggression, fantasy and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.","outcome":"ProsBeh","best":false,"experimental":true,"adult":false,"country":"US","ni":14,"yi":-0.17167,"vi":0.09091} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.13889,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.15933,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.07715,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.019,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.03501,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.18612,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.18198,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.14297,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.04503,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.04002,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.11957,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.12871,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.08319,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.04303,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":0.04202,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.19337,"vi":0.00096} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.18157,"vi":0.00096} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.24265,"vi":0.00096} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.15728,"vi":0.00096} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.14184,"vi":0.00096} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.23419,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.09468,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.24477,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.11855,"vi":0.00129} {"author":"Sakamoto, A., Yukawa, S., Shibuya, A., & Ihori, N. (2002) Seishounen to housou ni kansuru chousa kenkyu: Terebi to terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyou wo chuushin toshite[A survey report about the youth and broadcasting: The influence of television and videogame violence on aggression] (Unpublished).","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"Japan","ni":780,"yi":-0.05606,"vi":0.00129} {"author":"Tamamiya, Y. (2006). Konpyutaagemu no bouryokusei to sougosayousei ga pureiyaa ni ataeru eikyo [The effect of violence and interaction of computer games on player]. Proceeding of the 4th joint research conference of the Game Amusement Society, pp. 15-18.","outcome":"AggBeh","best":false,"experimental":true,"adult":true,"country":"Japan","ni":14,"yi":0.66367,"vi":0.09091} {"author":"Uozumi, K (2006). Imadoki chuugakusei hakusho [A white paper on the current junior high school students], Tokyo: Kodansha.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Japan","ni":1395,"yi":0.29835,"vi":0.00072} {"author":"Uozumi, K (2006). Imadoki chuugakusei hakusho [A white paper on the current junior high school students], Tokyo: Kodansha.","outcome":"ProsBeh","best":false,"experimental":false,"adult":false,"country":"Japan","ni":1834,"yi":-0.06338,"vi":0.00055} {"author":"Unsworth, G., Devilly, G. J., & Ward, T. (2007). The effect of playing violent video games on adolescents: Should parents be quaking in their boots? Psychology, Crime, & Law, 13, 383-394.","outcome":"AggAff","best":false,"experimental":true,"adult":false,"country":"Australia","ni":107,"yi":0.19867,"vi":0.00962} {"author":"Urashima, M., & Suzuki, K. (2003). Konpyuuta gemu ga kodomo no koudou ni oyobosu eikyo [The effects of playing with computer games on children’s behavior], Journal of Child Health, 50, 50-56.","outcome":"AggAff","best":false,"experimental":false,"adult":false,"country":"Japan","ni":391,"yi":0.59712,"vi":0.00258} {"author":"Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases implicit aggressiveness. Journal of Adolescence, 27, 41–52.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":116,"yi":0.34283,"vi":0.00885} {"author":"Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases implicit aggressiveness. Journal of Adolescence, 27, 41–52.","outcome":"AggBeh","best":true,"experimental":false,"adult":true,"country":"US","ni":112,"yi":0.25541,"vi":0.00917} {"author":"Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases implicit aggressiveness. Journal of Adolescence, 27, 41–52.","outcome":"AggCog","best":true,"experimental":false,"adult":true,"country":"US","ni":114,"yi":0.28768,"vi":0.00901} {"author":"Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases implicit aggressiveness. Journal of Adolescence, 27, 41–52.","outcome":"AggCog","best":true,"experimental":false,"adult":true,"country":"US","ni":111,"yi":0.23419,"vi":0.00926} {"author":"Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases implicit aggressiveness. Journal of Adolescence, 27, 41–52.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"US","ni":114,"yi":0.20086,"vi":0.00901} {"author":"Wei, R. (2007). Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior. CyberPsychology & Behavior, 10, 371-380.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"China","ni":312,"yi":0.33165,"vi":0.00324} {"author":"Wei, R. (2007). Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior. CyberPsychology & Behavior, 10, 371-380.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"China","ni":312,"yi":0.18198,"vi":0.00324} {"author":"Wei, R. (2007). Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior. CyberPsychology & Behavior, 10, 371-380.","outcome":"Empathy","best":true,"experimental":false,"adult":false,"country":"China","ni":312,"yi":-0.30952,"vi":0.00324} {"author":"Walker, M. R. (1984). The effects of video games and TV/film violence on sugsequent aggression in male adolescents. Unpublished Dissertation. University of Southern Mississippi.","outcome":"AggAff","best":false,"experimental":true,"adult":true,"country":"US","ni":40,"yi":-0.07816,"vi":0.02703} {"author":"Walker, M. R. (1984). The effects of video games and TV/film violence on sugsequent aggression in male adolescents. Unpublished Dissertation. University of Southern Mississippi.","outcome":"AggBeh","best":false,"experimental":true,"adult":true,"country":"US","ni":40,"yi":-0.013,"vi":0.02703} {"author":"Walker, M. R. (1984). The effects of video games and TV/film violence on sugsequent aggression in male adolescents. Unpublished Dissertation. University of Southern Mississippi.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"US","ni":40,"yi":0.20273,"vi":0.02703} {"author":"Wittman, M., Arce, E., & Santisteban, C. (2008). How impulsiveness, trait anger, and extracurricular activities might affect aggression in school children. Personality and Individual Differences, 45, 618-623.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Spain","ni":1129,"yi":0.16755,"vi":0.00089} {"author":"Wittman, M., Arce, E., & Santisteban, C. (2008). How impulsiveness, trait anger, and extracurricular activities might affect aggression in school children. Personality and Individual Differences, 45, 618-623.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Spain","ni":1093,"yi":0.10741,"vi":0.00092} {"author":"Winkel, M., Novak, D. M., & Hopson, M. (1987). Personality factors, subject gender and the effects of aggressive video games on aggression in adolescents, Journal of Research in Personality, 21, 211-223.","outcome":"AggBeh","best":false,"experimental":true,"adult":false,"country":"US","ni":56,"yi":-0.10438,"vi":0.01887} {"author":"Winkel, M., Novak, D. M., & Hopson, M. (1987). Personality factors, subject gender and the effects of aggressive video games on aggression in adolescents, Journal of Research in Personality, 21, 211-223.","outcome":"PhysArous","best":false,"experimental":true,"adult":false,"country":"US","ni":56,"yi":0.12667,"vi":0.01887} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":180,"yi":0.17765,"vi":0.00565} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":180,"yi":0.10034,"vi":0.00565} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":180,"yi":0.06248,"vi":0.00565} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":136,"yi":0.20983,"vi":0.00752} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":136,"yi":0.19234,"vi":0.00752} {"author":"Wallenius, M., & Punamaki, R. (2008). Digitial game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, 29, 286-294.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Finland","ni":136,"yi":0.08611,"vi":0.00752} {"author":"Wallenius, M., Punamaki, R. L., & Rimpela, A. (2007). Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication. Journal of Youth & Adolescence, 36,$325-336.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Finland","ni":260,"yi":0.18198,"vi":0.00389} {"author":"Wallenius, M., Punamaki, R. L., & Rimpela, A. (2007). Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication. Journal of Youth & Adolescence, 36,$325-336.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Finland","ni":218,"yi":0.27686,"vi":0.00465} {"author":"Weber, R., Ritterfeld, U., & Mathiak, K. (2006). Does playing violent video games induce aggression?: Empirical evidence of a functional magnetic resonance imaging study. Media Psychology, 8, 39-60.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"Germany","ni":13,"yi":0.72647,"vi":0.1} {"author":"Weber, R., Ritterfeld, U., & Mathiak, K. (2006). Does playing violent video games induce aggression?: Empirical evidence of a functional magnetic resonance imaging study. Media Psychology, 8, 39-60.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"Germany","ni":13,"yi":0.5846,"vi":0.1} {"author":"Williams, D. & Skoric, M. (2005). Internet fantasy violence: A test of aggression in an online game. Communication Monographs, 72, 217–233.","outcome":"AggBeh","best":false,"experimental":true,"adult":true,"country":"US","ni":213,"yi":0.12058,"vi":0.00476} {"author":"Williams, D. & Skoric, M. (2005). Internet fantasy violence: A test of aggression in an online game. Communication Monographs, 72, 217–233.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"US","ni":201,"yi":0.12058,"vi":0.00505} {"author":"Wiegman, O., & van Schie, E. G. M. (1998). Video game playing and its relations with aggressive and prosocial behavior. British Journal of Social Psychology, 37, 367-378.","outcome":"AggBeh","best":false,"experimental":false,"adult":false,"country":"Netherlands","ni":159,"yi":0.19358,"vi":0.00641} {"author":"Wiegman, O., & van Schie, E. G. M. (1998). Video game playing and its relations with aggressive and prosocial behavior. British Journal of Social Psychology, 37, 367-378.","outcome":"ProsBeh","best":false,"experimental":false,"adult":false,"country":"Netherlands","ni":166,"yi":-0.31172,"vi":0.00613} {"author":"Youth Affairs Administration of Management and Coordination Agency. (1999). Seishonen to terebi, gemu tou ni kakawaru bouryokusei ni kansuru chosa houkokusho [A survey research report on TV and video game violence and youth]. Tokyo: Author.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":2984,"yi":0.26182,"vi":0.00034} {"author":"Youth Affairs Administration of Management and Coordination Agency. (1999). Seishonen to terebi, gemu tou ni kakawaru bouryokusei ni kansuru chosa houkokusho [A survey research report on TV and video game violence and youth]. Tokyo: Author.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":2984,"yi":0.16549,"vi":0.00034} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.03401,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.04703,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.01,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.012,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggAff","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.01,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.20795,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.14093,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.19649,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.10236,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.0671,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.08823,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.07715,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.06811,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.05104,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"AggCog","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":0.04002,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.018,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.05215,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.08924,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.07615,"vi":0.00096} {"author":"Yukawa, S., & Sakamoto, A. (2001). Terebi oyobi terebigemu niokeru bouryoku ga seishounen no kougekisei ni oyobosu eikyo: chugakusei oyobi koukousei wo taisho toshita juudan deta no bunseki [The effects of television and videogame violence on aggression of youth: A longitudinal study of junior high school and high school students]. Proceeding of the 42nd convention of the Japanese Society of Social Psychology, pp. 502-503.","outcome":"ProsBeh","best":true,"experimental":false,"adult":false,"country":"Japan","ni":1050,"yi":-0.09509,"vi":0.00096} {"author":"Yukawa, S., & Yoshida, F. (2001). Bouryokuteki terebigemu to kougeki: Gemu _tokusei oyobi sankasei no kouka [Violent video games and aggression: The effects of game format and participation], Tsukuba Psychological Research, 23,115-127.","outcome":"AggAff","best":true,"experimental":true,"adult":true,"country":"Japan","ni":30,"yi":0.42234,"vi":0.03704} {"author":"Yukawa, S., & Yoshida, F. (2000). Bouryokuteki terebigemu to kougekikoudou: gemu no seisitsu to insho oyobi sankasei no kouka [Violent video games and aggressive behavior: The effects of game format, impression and participation]. Proceeding of the 41st convention of the Japanese Society of Social Psychology, pp. 74-75.","outcome":"AggBeh","best":true,"experimental":true,"adult":true,"country":"Japan","ni":50,"yi":0.13043,"vi":0.02128} {"author":"Yukawa, S., & Yoshida, F. (2001). Bouryokuteki terebigemu to kougeki: Gemu _tokusei oyobi sankasei no kouka [Violent video games and aggression: The effects of game format and participation], Tsukuba Psychological Research, 23,115-127.","outcome":"AggBeh","best":false,"experimental":true,"adult":true,"country":"Japan","ni":30,"yi":-0.19109,"vi":0.03704} {"author":"Yukawa, S., & Yoshida, F. (2000). Bouryokuteki terebigemu to kougekikoudou: gemu no seisitsu to insho oyobi sankasei no kouka [Violent video games and aggressive behavior: The effects of game format, impression and participation]. Proceeding of the 41st convention of the Japanese Society of Social Psychology, pp. 74-75.","outcome":"AggCog","best":true,"experimental":true,"adult":true,"country":"Japan","ni":50,"yi":0.31359,"vi":0.02128} {"author":"Yukawa, S., & Yoshida, F. (2001). Bouryokuteki terebigemu to kougeki: Gemu _tokusei oyobi sankasei no kouka [Violent video games and aggression: The effects of game format and participation], Tsukuba Psychological Research, 23,115-127.","outcome":"AggCog","best":false,"experimental":true,"adult":true,"country":"Japan","ni":30,"yi":0.72826,"vi":0.03704} {"author":"Yukawa, S., & Yoshida, F. (2001). Bouryokuteki terebigemu to kougeki: Gemu _tokusei oyobi sankasei no kouka [Violent video games and aggression: The effects of game format and participation], Tsukuba Psychological Research, 23,115-127.","outcome":"PhysArous","best":true,"experimental":true,"adult":true,"country":"Japan","ni":30,"yi":0.0181,"vi":0.03704}